![]() The list comes from me putting every spell from every book into a spreadsheet, figuring out it's level from each class that gets it, then checking the stat blocks to see if it could be made into a potion by any class (3 or less, non personal, etc). I intentionally tried not to do anything that was an attack spell or a mental spell that required the caster to make decisions, since you can't really do that to yourself. Enter the Witch's favourite spell: Beguiling Gift (APG page 205). Drinking a potion of Shocking Grasp means you're attacking yourself with a Shocking Grasp spell. Mdt seems to have missed some potential potions off his (awesome BTW!) list - such as Shocking Grasp. In addition you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.' (Core book page 549, emphasis mine). It's one of the differences between Spell Completion items (scrolls), Spell Trigger items (wands), and Use Activated items (potions). If you're reading the rules in this way, it sounds like this should be covered in the FAQ to clarify. Potions do not have any requirements listed in the item descriptions (unlike say wondrous items).ĭo you intend to follow the same line of reasoning that anyone with scribe scroll can write any spell with a DC+5 penalty? The specific rules for potions do not include requirements, it specifically states you have to have the spell prepared. The various item descriptions list any requirements. The DC change is a general rule about creating any kind of item. I see this as a misreading of the rules for item creation. And even as written it's still not even close to a must have. I have to believe that is not a loophole at all, but rather a very much intentional design decision, since it is the only thing that really makes the Brew Potion feat remotely interesting or worthwhile. Is that accurate? If so, then that's a neat way for a witch to deal with its woeful lack of defensive magic brew a few potions of resist energy, for instance. Sayer_of_Nay wrote: I've read in a number of threads the hotly debated loophole about potion crafting, that since they aren't spell trigger or completion items, the crafter can technically make a potion from any list by upping the DC by 5. But aren't potions restricted to 3rd level spells? Stoneskin is 4th level, isn't it? Stoneskin : DR 10/Adamantine is nice to have, but you may not want to spend 12,500gp plus the price of a 3rd level wand for 50 uses. Restore Eidelon : Another of those expensive component items that you might want to toss your eidelon in combat, rather than waiting till later to cast. :)īlade of Dark Triumph/Bright Victory : An (Anti)Paladin spell that can be turned into an oil, gives some really nice boosts. Youthful Appearance : I can see these being very popular in brothels. So, a potion is very popular with people who can't cast or use wands, and cheaper generally when needed than keeping an adept around full time to cast spells.Īlso, spells with expensive components at low levels are also good candidates for potions, since for a wand you have to do 50x the expensive component, and a lot of times you don't need 50 castings of something, just 1 or 2 uses for odd emergencies. But, a lot of people don't have spells or UMD, and potions just work. ![]() Remember, for an adventuring party, wands are usually good. A few that stand out to me as a nifty flavor wise if nothing else. ![]()
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